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Plague inc.
Plague inc.










plague inc.

Inspired, he invested around $5000 into hiring contractors to develop a concept that would eventually become the mobile megahit Plague Inc.

plague inc.

Once doctors become aware of the disease, they work on a vaccine.Though Vaughan was immediately hooked by the game, he quickly recognized the concept had commercial potential that far exceeded the strict limitations of the Flash platform. Players get points and upgrade their virus by "popping" bubbles that appear on screen.

plague inc.

Players strengthen their virus, fungus, or bio-weapon by adding symptoms and giving it defenses –- against cold and water, for instance. Players first select a country in which to start their disease. Teens can learn about world geography through the map interface about biology through disease types, transmission, symptoms, and abilities and about society and government through tickertape news stories and statistics pages for each country showing responses and actions to the disease.Īn opening one-page tutorial clearly explains the basic steps of gameplay, distilling a great deal of detail down to its elements. Gameplay shows teens how disease spreads across the globe through air travel and cargo ships, as well as how vectors like animal hosts or "abilities" like airborne transmission make diseases more contagious or resistant to medicines. is an app that asks players to create and evolve a disease that kills the human race before a cure is discovered.

plague inc.

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Plague inc.